Ответ 1
Создайте свой собственный подкласс TouchDownGestureRecognizer и примените жест в touchsBegan:
TouchDownGestureRecognizer.h
#import <UIKit/UIKit.h>
@interface TouchDownGestureRecognizer : UIGestureRecognizer
@end
TouchDownGestureRecognizer.m
#import "TouchDownGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
@implementation TouchDownGestureRecognizer
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
if (self.state == UIGestureRecognizerStatePossible) {
self.state = UIGestureRecognizerStateRecognized;
}
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
self.state = UIGestureRecognizerStateFailed;
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
self.state = UIGestureRecognizerStateFailed;
}
@end
реализация:
#import "TouchDownGestureRecognizer.h"
TouchDownGestureRecognizer *touchDown = [[TouchDownGestureRecognizer alloc] initWithTarget:self action:@selector(handleTouchDown:)];
[yourView addGestureRecognizer:touchDown];
-(void)handleTouchDown:(TouchDownGestureRecognizer *)touchDown{
NSLog(@"Down");
}
Быстрая реализация:
import UIKit
import UIKit.UIGestureRecognizerSubclass
class TouchDownGestureRecognizer: UIGestureRecognizer
{
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent)
{
if self.state == .Possible
{
self.state = .Recognized
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent)
{
self.state = .Failed
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent)
{
self.state = .Failed
}
}
Вот синтаксис Swift для 2017 для вставки:
import UIKit.UIGestureRecognizerSubclass
class SingleTouchDownGestureRecognizer: UIGestureRecognizer {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
if self.state == .possible {
self.state = .recognized
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
self.state = .failed
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
self.state = .failed
}
}
Обратите внимание, что это замена для UITap
. Итак, в коде вроде...
func add(tap v:UIView, _ action:Selector) {
let t = UITapGestureRecognizer(target: self, action: action)
v.addGestureRecognizer(t)
}
вы можете безопасно поменять местами....
func add(hairtriggerTap v:UIView, _ action:Selector) {
let t = SingleTouchDownGestureRecognizer(target: self, action: action)
v.addGestureRecognizer(t)
}
Тестирование показывает, что он не будет вызываться более одного раза. Он работает как замена; вы можете просто переключаться между двумя вызовами.