Ответ 1
Вот трюк... вам нужно установить настройку сборки SDKROOT. Вот zsh script Я использую, чтобы найти проект xcode в текущей иерархии, построить его и запустить через xcode.
#!/bin/zsh
BUILD_PATH=$(dirname $0)
while [[ -z $BUILD_FILE && $BUILD_PATH != "/" ]]; do
BUILD_FILE=$(find $BUILD_PATH -name '*.xcodeproj' -maxdepth 1)
BUILD_PATH=$(dirname $BUILD_PATH)
done
if [[ -z $BUILD_FILE ]]; then
echo "Couldn't find an xcode project file in directory"
exit 1
fi
# Applescript likes : instead of / (because it insane)
BUILD_FILE=${BUILD_FILE//\//:}
# Find the latest Simulator SDK
SIMULATOR_SDKS=( /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/*.sdk )
SIMULATOR_SDK=${SIMULATOR_SDKS[-1]}
SIMULATOR_SDK_STRING=$(basename ${(L)SIMULATOR_SDK%.[a-z]*})
if [[ -z $SIMULATOR_SDK ]]; then
echo "Couldn't find a simulator SDK"
exit 1
fi
osascript <<SCRIPT
application "iPhone Simulator" quit
application "iPhone Simulator" activate
tell application "Xcode"
open "$BUILD_FILE"
set targetProject to project of active project document
tell targetProject
set active build configuration type to build configuration type "Debug"
set active SDK to "$SIMULATOR_SDK_STRING"
set value of build setting "SDKROOT" of build configuration "Debug" of active target to "$SIMULATOR_SDK"
if (build targetProject) is equal to "Build succeeded" then
launch targetProject
else
application "iPhone Simulator" quit
end if
end tell
end tell
SCRIPT