Swift, как воспроизводить звук при нажатии кнопки
Я очень начинаю программировать и начинаю изучать Swift, чтобы сделать приложение для фортепиано для удовольствия.
У меня есть проблема с воспроизведением звука при нажатии кнопки. Я искал какой-то сайт, но я тоже начинаю понимать...
http://www.tmroyal.com/playing-sounds-in-swift-avaudioplayer.html http://www.rockhoppertech.com/blog/swift-avfoundation/
Не могли бы вы рассказать мне, как я могу воспроизвести звук "C.m4a" при нажатии кнопки "PainoC"?
Вот мой "view controller.swift".
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
@IBAction func PianoC(sender: AnyObject) {
}
}
Ответы
Ответ 1
Надеюсь, это поможет вам.
import UIKit
import AVFoundation
class ViewController: UIViewController {
// make sure to add this sound to your project
var pianoSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("C", ofType: "m4a"))
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
audioPlayer = AVAudioPlayer(contentsOfURL: pianoSound, error: nil)
audioPlayer.prepareToPlay()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
@IBAction func PianoC(sender: AnyObject) {
audioPlayer.play()
}
}
Последний Swift 4.2:
let pianoSound = URL(fileURLWithPath: Bundle.main.path(forResource: "btn_click_sound", ofType: "mp3")!)
var audioPlayer = AVAudioPlayer()
@IBAction func PianoC(sender: AnyObject) {
do {
audioPlayer = try AVAudioPlayer(contentsOf: pianoSound)
audioPlayer.play()
} catch {
// couldn't load file :(
}
}
Ответ 2
Swift 3
синтаксис теперь выглядит следующим образом:
сначала добавьте import AVFoundation
поверх кода, чтобы иметь доступ к AVFoundation Framework
.
import UIKit
import AVFoundation
class ViewController: UIViewController {
//this is your audio playback instance
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// address of the music file.
let music = Bundle.main.path(forResource: "Music", ofType: "mp3")
// copy this syntax, it tells the compiler what to do when action is received
do {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: music! ))
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryAmbient)
try AVAudioSession.sharedInstance().setActive(true)
}
catch{
print(error)
}
}
//this runs the do try statement
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func play(_ sender: AnyObject) {
audioPlayer.play()
}
@IBAction func stop(_ sender: AnyObject) {
audioPlayer.stop()
}
}
Ответ 3
В Swift 4:
import AVFoundation
class ViewController: UIViewController, ARSCNViewDelegate, ARSessionDelegate {
let popSound = Bundle.main.url(forResource: "Pop", withExtension: "mp3")
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
do {
audioPlayer = try AVAudioPlayer(contentsOf: popSound!)
audioPlayer.play()
} catch {
print("couldn't load sound file")
}
}
Ответ 4
import UIKit
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func button1Action(sender: AnyObject) {
let CatSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("Meow-sounds", ofType: "mp3")!)
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: CatSound)
audioPlayer.prepareToPlay()
} catch {
print("Problem in getting File")
}
audioPlayer.play()
}
}
Ответ 5
В Swift 3:
import UIKit
import AVFoundation
class QuestionView: UIViewController {
var btnButton = UIButton()
var player = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
btnButton.frame = CGRect(x: 100, y: 100, width: 100, height: 100)
btnButton.backgroundColor = UIColor.blue
btnButton.addTarget(self, action: #selector(ButtonSound), for: .touchUpInside)
}
func ButtonSound() {
do {
// make sure to add this sound to your project
let audioPath = Bundle.main.path(forResource: "Click", ofType: "mp3")
try player = AVAudioPlayer(contentsOf: URL(fileURLWithPath: audioPath!) as URL)
} catch {
print("Error !")
}
player.play()
}
}
Ответ 6
В Свифт 5
Это сработало для меня, попробуйте.
import UIKit
import AVFoundation
class ViewController: UIViewController, AVAudioPlayerDelegate{
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func notePressed(_ sender: UIButton) {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "note1", ofType: "wav")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
}catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
}