Клиент сервера посылает/получает простой текст
У меня есть домашняя работа по созданию приложения, которое будет отправлять и получать простую строку между сервером и клиентом. Я знаю, как установить соединение, но не знаю, как отправлять и получать строку. Это мой код:
public partial class Form1 : Form
{
private Thread n_server;
private Thread n_client;
private Thread n_send_server;
private TcpClient client;
private TcpListener listener;
private int port = 2222;
private string IP = " ";
private Socket socket;
public Form1()
{
InitializeComponent();
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Application.Exit();
}
public void Server()
{
listener = new TcpListener(IPAddress.Any, port);
listener.Start();
try
{
socket = listener.AcceptSocket();
if (socket.Connected)
{
textBox2.Invoke((MethodInvoker)delegate { textBox2.Text = "Client : " + socket.RemoteEndPoint.ToString(); });
}
}
catch
{
}
}
public void Client()
{
IP = "localhost";
client = new TcpClient();
try
{
client.Connect(IP, port);
}
catch (Exception ex)
{
MessageBox.Show("Error : " + ex.Message);
}
if (client.Connected)
{
textBox3.Invoke((MethodInvoker)delegate { textBox3.Text = "Connected..."; });
}
}
private void button1_Click(object sender, EventArgs e)
{
n_server = new Thread(new ThreadStart(Server));
n_server.IsBackground = true;
n_server.Start();
textBox1.Text = "Server up";
}
private void button2_Click(object sender, EventArgs e)
{
n_client = new Thread(new ThreadStart(Client));
n_client.IsBackground = true;
n_client.Start();
}
private void send()
{
// I want to use this method for both buttons : "send button" on server side and "send button"
// on client side. First I read text from textbox2 on server side or textbox3
// on client side than accept and write the string to label2(s) or label3(c).
//
}
private void button3_Click(object sender, EventArgs e)
{
n_send_server = new Thread(new ThreadStart(send));
n_send_server.IsBackground = true;
n_send_server.Start();
}
}
Ответы
Ответ 1
Следующий код отправляет и получает текущую дату и время с сервера и на сервер
//Следующий код для серверного приложения:
namespace Server
{
class Program
{
const int PORT_NO = 5000;
const string SERVER_IP = "127.0.0.1";
static void Main(string[] args)
{
//---listen at the specified IP and port no.---
IPAddress localAdd = IPAddress.Parse(SERVER_IP);
TcpListener listener = new TcpListener(localAdd, PORT_NO);
Console.WriteLine("Listening...");
listener.Start();
//---incoming client connected---
TcpClient client = listener.AcceptTcpClient();
//---get the incoming data through a network stream---
NetworkStream nwStream = client.GetStream();
byte[] buffer = new byte[client.ReceiveBufferSize];
//---read incoming stream---
int bytesRead = nwStream.Read(buffer, 0, client.ReceiveBufferSize);
//---convert the data received into a string---
string dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received : " + dataReceived);
//---write back the text to the client---
Console.WriteLine("Sending back : " + dataReceived);
nwStream.Write(buffer, 0, bytesRead);
client.Close();
listener.Stop();
Console.ReadLine();
}
}
}
//это код для клиента
namespace Client
{
class Program
{
const int PORT_NO = 5000;
const string SERVER_IP = "127.0.0.1";
static void Main(string[] args)
{
//---data to send to the server---
string textToSend = DateTime.Now.ToString();
//---create a TCPClient object at the IP and port no.---
TcpClient client = new TcpClient(SERVER_IP, PORT_NO);
NetworkStream nwStream = client.GetStream();
byte[] bytesToSend = ASCIIEncoding.ASCII.GetBytes(textToSend);
//---send the text---
Console.WriteLine("Sending : " + textToSend);
nwStream.Write(bytesToSend, 0, bytesToSend.Length);
//---read back the text---
byte[] bytesToRead = new byte[client.ReceiveBufferSize];
int bytesRead = nwStream.Read(bytesToRead, 0, client.ReceiveBufferSize);
Console.WriteLine("Received : " + Encoding.ASCII.GetString(bytesToRead, 0, bytesRead));
Console.ReadLine();
client.Close();
}
}
}
Ответ 2
КЛИЕНТ
пространство имен SocketKlient
{ класса
{
static Socket Klient;
static IPEndPoint endPoint;
static void Main(string[] args)
{
Klient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
string command;
Console.WriteLine("Write IP address");
command = Console.ReadLine();
IPAddress Address;
while(!IPAddress.TryParse(command, out Address))
{
Console.WriteLine("wrong IP format");
command = Console.ReadLine();
}
Console.WriteLine("Write port");
command = Console.ReadLine();
int port;
while (!int.TryParse(command, out port) && port > 0)
{
Console.WriteLine("Wrong port number");
command = Console.ReadLine();
}
endPoint = new IPEndPoint(Address, port);
ConnectC(Address, port);
while(Klient.Connected)
{
Console.ReadLine();
Odesli();
}
}
public static void ConnectC(IPAddress ip, int port)
{
IPEndPoint endPoint = new IPEndPoint(ip, port);
Console.WriteLine("Connecting...");
try
{
Klient.Connect(endPoint);
Console.WriteLine("Connected!");
}
catch
{
Console.WriteLine("Connection fail!");
return;
}
Task t = new Task(WaitForMessages);
t.Start();
}
public static void SendM()
{
string message = "Actualy date is " + DateTime.Now;
byte[] buffer = Encoding.UTF8.GetBytes(message);
Console.WriteLine("Sending: " + message);
Klient.Send(buffer);
}
public static void WaitForMessages()
{
try
{
while (true)
{
byte[] buffer = new byte[64];
Console.WriteLine("Waiting for answer");
Klient.Receive(buffer, 0, buffer.Length, 0);
string message = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Answer: " + message);
}
}
catch
{
Console.WriteLine("Disconnected");
}
}
}
}
Ответ 3
СЕРВЕР
пространство имен SocketServer
{ класса
{
static Socket klient;
static void Main(string[] args)
{
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 8888);
server.Bind(endPoint);
server.Listen(20);
while(true)
{
Console.WriteLine("Waiting...");
klient = server.Accept();
Console.WriteLine("Client connected");
Task t = new Task(ServisClient);
t.Start();
}
}
static void ServisClient()
{
try
{
while (true)
{
byte[] buffer = new byte[64];
Console.WriteLine("Waiting for answer...");
klient.Receive(buffer, 0, buffer.Length, 0);
string message = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Answer: " + message);
string answer = "Actualy date is " + DateTime.Now;
buffer = Encoding.UTF8.GetBytes(answer);
Console.WriteLine("Sending {0}", answer);
klient.Send(buffer);
}
}
catch
{
Console.WriteLine("Disconnected");
}
}
}
}