Ответ 1
Вот еще один код обработки ошибок. Какая ошибка возвращается? Вы можете найти описание ошибки, выполнив поиск в документации.
static void CheckError (OSStatus error, const char *operation) {
if (error == noErr) return;
char str[20] = {};
// see if it appears to be a 4 char code
*(UInt32*)(str + 1) = CFSwapInt32HostToBig(error);
if (isprint(str[1]) && isprint(str[2]) && isprint(str[3]) && isprint(str[4])) {
str[0] = str[5] = '\'';
str[6] = '\0';
} else {
sprintf(str, "%d", (int)error);
}
fprintf(stderr, "Error: %s(%s)\n", operation, str);
exit(1);
}
- (void)yourFunction
{
AudioBufferList audioBufferList;
CMBlockBufferRef blockBuffer;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
CMItemCount numberOfFrames = CMSampleBufferGetNumSamples(sampleBuffer); // corresponds to the number of CoreAudio audio frames
currentSampleTime += (double)numberOfFrames;
AudioTimeStamp timeStamp;
memset(&timeStamp, 0, sizeof(AudioTimeStamp));
timeStamp.mSampleTime = currentSampleTime;
timeStamp.mFlags |= kAudioTimeStampSampleTimeValid;
AudioUnitRenderActionFlags flags = 0;
aurioTouchAppDelegate *THIS = (aurioTouchAppDelegate *)[[UIApplication sharedApplication]delegate];
CheckError(AudioUnitRender(self.rioUnit, &flags, &timeStamp, 1, numberOfFrames, &audioBufferList),
"Error with AudioUnitRender");
}