Создание архива ZIP в памяти с использованием System.IO.Compression
Я пытаюсь создать ZIP-архив с простым демонстрационным текстовым файлом, используя MemoryStream
следующим образом:
using (var memoryStream = new MemoryStream())
using (var archive = new ZipArchive(memoryStream , ZipArchiveMode.Create))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
stream.CopyTo(fileStream);
}
}
Если я запустил этот код, файл архива будет создан, но foo.txt не будет.
Однако, если я заменил MemoryStream
напрямую на поток файлов, архив будет создан правильно:
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
using (var archive = new ZipArchive(fileStream, FileMode.Create))
{
// ...
}
Можно ли использовать MemoryStream
для создания ZIP-архива без FileStream
?
Ответы
Ответ 1
Благодаря fooobar.com/questions/35638/... я получил:
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
Итак, нам нужно вызвать dispose на ZipArchive, прежде чем мы сможем его использовать, что означает передачу "true" в качестве третьего параметра в ZipArchive, чтобы мы могли получить доступ к потоку после его удаления.
Ответ 2
Только другая версия zipping без написания файла.
string fileName = "export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".xlsx";
byte[] fileBytes = here is your file in bytes
byte[] compressedBytes;
string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";
using (var outStream = new MemoryStream())
{
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
using (var entryStream = fileInArchive.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes))
{
fileToCompressStream.CopyTo(entryStream);
}
}
compressedBytes = outStream.ToArray();
}
Ответ 3
Установите положение потока на 0 перед его копированием в почтовый поток.
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
memoryStream.Position=0;
memoryStream.WriteTo(fileStream);
}
}
Ответ 4
Вам нужно закончить запись потока памяти, а затем прочитать буфер обратно.
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
var bytes = memoryStream.GetBuffer();
fileStream.Write(bytes,0,bytes.Length );
}
}
Ответ 5
using System;
using System.IO;
using System.IO.Compression;
namespace ConsoleApplication
{
class Program`enter code here`
{
static void Main(string[] args)
{
using (FileStream zipToOpen = new FileStream(@"c:\users\exampleuser\release.zip", FileMode.Open))
{
using (ZipArchive archive = new ZipArchive(zipToOpen, ZipArchiveMode.Update))
{
ZipArchiveEntry readmeEntry = archive.CreateEntry("Readme.txt");
using (StreamWriter writer = new StreamWriter(readmeEntry.Open()))
{
writer.WriteLine("Information about this package.");
writer.WriteLine("========================");
}
}
}
}
}
}
Ответ 6
Рабочее решение для MVC
public ActionResult Index()
{
string fileName = "test.pdf";
string fileName1 = "test.vsix";
string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";
byte[] fileBytes = System.IO.File.ReadAllBytes(@"C:\test\test.pdf");
byte[] fileBytes1 = System.IO.File.ReadAllBytes(@"C:\test\test.vsix");
byte[] compressedBytes;
using (var outStream = new MemoryStream())
{
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
using (var entryStream = fileInArchive.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes))
{
fileToCompressStream.CopyTo(entryStream);
}
var fileInArchive1 = archive.CreateEntry(fileName1, CompressionLevel.Optimal);
using (var entryStream = fileInArchive1.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes1))
{
fileToCompressStream.CopyTo(entryStream);
}
}
compressedBytes = outStream.ToArray();
}
return File(compressedBytes, "application/zip", fileNameZip);
}
Ответ 7
Это способ конвертировать объект в файл XML, а затем сжать его:
private void downloadFile(EntityXML xml) {
string nameDownloadXml = "File_1.xml";
string nameDownloadZip = "File_1.zip";
var serializer = new XmlSerializer(typeof(EntityXML));
Response.Clear();
Response.ClearContent();
Response.ClearHeaders();
Response.AddHeader("content-disposition", "attachment;filename=" + nameDownloadZip);
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry(nameDownloadXml);
using (var entryStream = demoFile.Open())
using (StreamWriter writer = new StreamWriter(entryStream, System.Text.Encoding.UTF8))
{
serializer.Serialize(writer, xml);
}
}
using (var fileStream = Response.OutputStream)
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
Response.End();
}
Ответ 8
private void button6_Click(object sender, EventArgs e)
{
//create With Input FileNames
AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem( @"E:\b\1.jpg",@"images\1.jpg"),
new ZipItem(@"E:\b\2.txt",@"text\2.txt")}, @"C:\test.zip");
//create with input stream
AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem(File.ReadAllBytes( @"E:\b\1.jpg"),@"images\1.jpg"),
new ZipItem(File.ReadAllBytes(@"E:\b\2.txt"),@"text\2.txt")}, @"C:\test.zip");
//Create Archive And Return StreamZipFile
MemoryStream GetStreamZipFile = AddFileToArchive(new ZipItem[]{ new ZipItem( @"E:\b\1.jpg",@"images\1.jpg"),
new ZipItem(@"E:\b\2.txt",@"text\2.txt")});
//Extract in memory
ZipItem[] ListitemsWithBytes = ExtractItems(@"C:\test.zip");
//Choese Files For Extract To memory
List<string> ListFileNameForExtract = new List<string>(new string[] { @"images\1.jpg", @"text\2.txt" });
ListitemsWithBytes = ExtractItems(@"C:\test.zip", ListFileNameForExtract);
// Choese Files For Extract To Directory
ExtractItems(@"C:\test.zip", ListFileNameForExtract, "c:\\extractFiles");
}
public struct ZipItem
{
string _FileNameSource;
string _PathinArchive;
byte[] _Bytes;
public ZipItem(string __FileNameSource, string __PathinArchive)
{
_Bytes=null ;
_FileNameSource = __FileNameSource;
_PathinArchive = __PathinArchive;
}
public ZipItem(byte[] __Bytes, string __PathinArchive)
{
_Bytes = __Bytes;
_FileNameSource = "";
_PathinArchive = __PathinArchive;
}
public string FileNameSource
{
set
{
FileNameSource = value;
}
get
{
return _FileNameSource;
}
}
public string PathinArchive
{
set
{
_PathinArchive = value;
}
get
{
return _PathinArchive;
}
}
public byte[] Bytes
{
set
{
_Bytes = value;
}
get
{
return _Bytes;
}
}
}
public void AddFileToArchive(ZipItem[] ZipItems, string SeveToFile)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0;
while (fsReader.Position != fsReader.Length)
{
//Read Bytes
ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
}
fsReader.Dispose();
OpenFileInArchive.Close();
}
archive.Dispose();
using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
public MemoryStream AddFileToArchive(ZipItem[] ZipItems)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0;
while (fsReader.Position != fsReader.Length)
{
//Read Bytes
ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
}
fsReader.Dispose();
OpenFileInArchive.Close();
}
archive.Dispose();
return memoryStream;
}
public void AddFileToArchive_InputByte(ZipItem[] ZipItems, string SeveToFile)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
// FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 4096 ;int TotalWrite=0;
while (TotalWrite != item.Bytes.Length)
{
if(TotalWrite+4096>item.Bytes.Length)
ReadByte=item.Bytes.Length-TotalWrite;
Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
TotalWrite += ReadByte;
}
OpenFileInArchive.Close();
}
archive.Dispose();
using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
public MemoryStream AddFileToArchive_InputByte(ZipItem[] ZipItems)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
// FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 4096 ;int TotalWrite=0;
while (TotalWrite != item.Bytes.Length)
{
if(TotalWrite+4096>item.Bytes.Length)
ReadByte=item.Bytes.Length-TotalWrite;
Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
TotalWrite += ReadByte;
}
OpenFileInArchive.Close();
}
archive.Dispose();
return memoryStream;
}
public void ExtractToDirectory(string sourceArchiveFileName, string destinationDirectoryName)
{
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
if (Directory.Exists(destinationDirectoryName)==false )
Directory.CreateDirectory(destinationDirectoryName);
//Loops through each file in the zip file
archive.ExtractToDirectory(destinationDirectoryName);
}
}
public void ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive, string destinationDirectoryName)
{
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
int PosResult = _PathFilesinArchive.IndexOf(file.FullName);
if (PosResult != -1)
{
//Create Folder
if (Directory.Exists( destinationDirectoryName + "\\" +Path.GetDirectoryName( _PathFilesinArchive[PosResult])) == false)
Directory.CreateDirectory(destinationDirectoryName + "\\" + Path.GetDirectoryName(_PathFilesinArchive[PosResult]));
Stream OpenFileGetBytes = file.Open();
FileStream FileStreamOutput = new FileStream(destinationDirectoryName + "\\" + _PathFilesinArchive[PosResult], FileMode.Create);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
FileStreamOutput.Write(ReadAllbytes, 0, ReadByte);
}
FileStreamOutput.Close();
OpenFileGetBytes.Close();
_PathFilesinArchive.RemoveAt(PosResult);
}
if (_PathFilesinArchive.Count == 0)
break;
}
}
}
public ZipItem[] ExtractItems(string sourceArchiveFileName)
{
List< ZipItem> ZipItemsReading = new List<ZipItem>();
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
Stream OpenFileGetBytes = file.Open();
MemoryStream memstreams = new MemoryStream();
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
memstreams.Write(ReadAllbytes, 0, ReadByte);
}
memstreams.Position = 0;
OpenFileGetBytes.Close();
memstreams.Dispose();
ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));
}
}
return ZipItemsReading.ToArray();
}
public ZipItem[] ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive)
{
List< ZipItem> ZipItemsReading = new List<ZipItem>();
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
int PosResult = _PathFilesinArchive.IndexOf(file.FullName);
if (PosResult!= -1)
{
Stream OpenFileGetBytes = file.Open();
MemoryStream memstreams = new MemoryStream();
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
memstreams.Write(ReadAllbytes, 0, ReadByte);
}
//Create item
ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));
OpenFileGetBytes.Close();
memstreams.Dispose();
_PathFilesinArchive.RemoveAt(PosResult);
}
if (_PathFilesinArchive.Count == 0)
break;
}
}
return ZipItemsReading.ToArray();
}