Как преобразовать цель c AppDelegate в быстрый?
Я работаю над старым проектом, теперь мы конвертируем все классы в swift, как я могу преобразовать класс AppDelegate и интеграцию этого класса, мне нужно изменить любые настройки проекта или main.m.
Ответы
Ответ 1
Хорошей отправной точкой является создание нового Swift-проекта для получения шаблона для AppDelegate
или просто скопировать следующий код в ваш класс AppDelegate.swift
:
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
В Swift класс main.m
и AppDelegate
был объединен с помощью аннотации @UIApplicationMain
. Поэтому main.m
больше не требуется.
Также не требуется изменять настройку Project, поэтому @UIApplicationMain
выполнит вашу работу. Просто не забудьте установить правильное целевое членство в классе AppDelegate
, если у вас больше целей сборки с разными AppDelegates
.
Ответ 2
1) Создайте новый файл в Xcode (Файл > Создать > Файл...) и выберите Cocoa Touch Class. Назовите это AppDelegate, сделайте его подклассом UIResponder и измените язык на Swift.
2) Заполните файл AppDelegate.swift с помощью
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
// Override point for customization after application launch.
return true
}
}
3) Удалите файлы main.m и main.h.
Сделано!
Источник: http://www.binpress.com/tutorial/converting-an-objective-c-app-to-swift/118
Ответ 3
Чтобы улучшить @seeya answer
SWIFT 3
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
Ответ 4
Ни один из предыдущих ответов не работал у меня, после некоторых исследований это сработало:
import Foundation
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var bridge: RCTBridge!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let jsCodeLocation: URL
jsCodeLocation = RCTBundleURLProvider.sharedSettings().jsBundleURL(forBundleRoot: "index.ios", fallbackResource:nil)
let rootView = RCTRootView(bundleURL: jsCodeLocation, moduleName: "REPLACE_BY_YOUR_PROJECT_NAME", initialProperties: nil, launchOptions: launchOptions)
let rootViewController = UIViewController()
rootViewController.view = rootView
self.window = UIWindow(frame: UIScreen.main.bounds)
self.window?.rootViewController = rootViewController
self.window?.makeKeyAndVisible()
return true
}
}