Ответ 1
Хорошо, мне удалось это написать. Метод nearestPointToPoint:onLineSegmentPointA:pointB:distance:
позволяет вам находить ближайшую координату и расстояние между выбранной точкой и линией сегмента (так что линия с началом и концом).
- (CLLocationCoordinate2D)nearestPolylineLocationToCoordinate:(CLLocationCoordinate2D)coordinate {
GMSPolyline *bestPolyline;
double bestDistance = DBL_MAX;
CGPoint bestPoint;
CGPoint originPoint = CGPointMake(coordinate.longitude, coordinate.latitude);
for (GMSPolyline *polyline in self.polylines) {
if (polyline.path.count < 2) { // we need at least 2 points: start and end
return kCLLocationCoordinate2DInvalid;
}
for (NSInteger index = 0; index < polyline.path.count - 1; index++) {
CLLocationCoordinate2D startCoordinate = [polyline.path coordinateAtIndex:index];
CGPoint startPoint = CGPointMake(startCoordinate.longitude, startCoordinate.latitude);
CLLocationCoordinate2D endCoordinate = [polyline.path coordinateAtIndex:(index + 1)];
CGPoint endPoint = CGPointMake(endCoordinate.longitude, endCoordinate.latitude);
double distance;
CGPoint point = [self nearestPointToPoint:originPoint onLineSegmentPointA:startPoint pointB:endPoint distance:&distance];
if (distance < bestDistance) {
bestDistance = distance;
bestPolyline = polyline;
bestPoint = point;
}
}
}
return CLLocationCoordinate2DMake(bestPoint.y, bestPoint.x);
}
Метод nearestPolylineLocationToCoordinate:
будет просматривать все полилинии (вам просто нужно предоставить полилиний array == self.polylines) и найти лучший.
// taken and modified from: http://stackoverflow.com/info/849211/shortest-distance-between-a-point-and-a-line-segment
- (CGPoint)nearestPointToPoint:(CGPoint)origin onLineSegmentPointA:(CGPoint)pointA pointB:(CGPoint)pointB distance:(double *)distance {
CGPoint dAP = CGPointMake(origin.x - pointA.x, origin.y - pointA.y);
CGPoint dAB = CGPointMake(pointB.x - pointA.x, pointB.y - pointA.y);
CGFloat dot = dAP.x * dAB.x + dAP.y * dAB.y;
CGFloat squareLength = dAB.x * dAB.x + dAB.y * dAB.y;
CGFloat param = dot / squareLength;
CGPoint nearestPoint;
if (param < 0 || (pointA.x == pointB.x && pointA.y == pointB.y)) {
nearestPoint.x = pointA.x;
nearestPoint.y = pointA.y;
} else if (param > 1) {
nearestPoint.x = pointB.x;
nearestPoint.y = pointB.y;
} else {
nearestPoint.x = pointA.x + param * dAB.x;
nearestPoint.y = pointA.y + param * dAB.y;
}
CGFloat dx = origin.x - nearestPoint.x;
CGFloat dy = origin.y - nearestPoint.y;
*distance = sqrtf(dx * dx + dy * dy);
return nearestPoint;
}
Вы можете использовать его, например, в:
- (void)mapView:(GMSMapView *)mapView didEndDraggingMarker:(GMSMarker *)marker {
marker.position = [self nearestPolylineLocationToCoordinate:marker.position];
}